Overview

I am a versatile and experienced CG artist with a strong foundation in leading diverse CG projects from concept to completion. As a CG lead, I manage technical and creative aspects, take on generalist tasks, developing custom pipeline tools and working directly with production on scheduling and task estimation.

Softwares

Maya - Houdini - Redshift

Substance Painter - After Effects

Arnold - 3ds Max - Blender - Nuke

Skills

Generalist :

Modeling, Lookdev, Props Rigging, Layout, Lighting, Rendering, Compositing. Also some experience in houdini FXs, storyboard, character rigging and basic animation. 

Coding : 

Python scripting for CG tools and pipeline development, VEX in Houdini.

Pipeline Development:

Experienced in deploying pipeline solutions like AYON, including setup, documentation, and training, as well as designing custom solutions for Maya.

Project Management:

Task estimation, freelancer coordination, and workflow optimization to meet project demands with limited team resources.

Mentorship:

Actively tutor and mentor new artists, especially interns, helping them grow technically and creatively within the CG field.

Professional experience

CG LEAD

Feed Me Light, London
September 2022 – Present

  • Lead all aspects of CG development for various projects, from modeling to compositing, providing solutions tailored to project-specific workflows and aesthetic requirements.

  • CG artist role in modeling, lookdev, Layout, Lighting/Rendering, prop rigging.

  • Develop and deploy pipeline tools for Maya, streamlining model, rig, and animation publishing, as well as shot assembly and validation for efficient project management.

  • Collaborate with production on scheduling, task estimation, and freelancer coordination to optimize resource allocation within a limited team structure.

  • Plan with budgeting and cost-saving strategies without compromising quality, often taking on additional roles to ensure project delivery.

Creative generalist

Feed Me Light, London
September 2020 – September 2022

  • Delivered comprehensive CG solutions for projects with unique visual and technical goals, including modeling, lighting, look development, rigging, texturing, and compositing.

  • Introduced custom pipeline improvements that enhanced efficiency and adapted to the evolving needs of the team.

Rigging – TV show

RITZY, London
2021 – 3 months mission

  • Obki TV Show. Provided rigging for props and retakes on characters. This was my first rigging mission and with no rigging lead, I had to resort to online resources and network to deliver.

3D Generalist Intern

Feed Me Light, London
summer 2018 & 2019

  • Assisted with a range of CG tasks, gaining foundational experience in 3D production processes and workflows.

  • Mainly worked on the Gshock x Gorillaz campaign as a modeling/texture/rigging artist.

Education

ecole mopa

arles, france
2015-2020

Expert Diploma in 3D Design, Production, and Animation (Master's Level, RNCP 39557, Level 7)
https://www.ecole-mopa.fr/en/