Overview
I am a versatile and experienced CG artist with a strong foundation in leading diverse CG projects from concept to completion. As a CG lead, I manage technical and creative aspects, take on generalist tasks, developing custom pipeline tools and working directly with production on scheduling and task estimation.
Softwares
Maya - Houdini - Redshift
Substance Painter - After Effects
Arnold - 3ds Max - Blender - Nuke
Skills
Generalist :
Modeling, Lookdev, Props Rigging, Layout, Lighting, Rendering, Compositing. Also some experience in houdini FXs, storyboard, character rigging and basic animation.
Coding :
Python scripting for CG tools and pipeline development, VEX in Houdini.
Pipeline Development:
Experienced in deploying pipeline solutions like AYON, including setup, documentation, and training, as well as designing custom solutions for Maya.
Project Management:
Task estimation, freelancer coordination, and workflow optimization to meet project demands with limited team resources.
Mentorship:
Actively tutor and mentor new artists, especially interns, helping them grow technically and creatively within the CG field.
Professional experience
CG LEAD
Feed Me Light, London
September 2022 – Present
Lead all aspects of CG development for various projects, from modeling to compositing, providing solutions tailored to project-specific workflows and aesthetic requirements.
CG artist role in modeling, lookdev, Layout, Lighting/Rendering, prop rigging.
Develop and deploy pipeline tools for Maya, streamlining model, rig, and animation publishing, as well as shot assembly and validation for efficient project management.
Collaborate with production on scheduling, task estimation, and freelancer coordination to optimize resource allocation within a limited team structure.
Plan with budgeting and cost-saving strategies without compromising quality, often taking on additional roles to ensure project delivery.
Creative generalist
Feed Me Light, London
September 2020 – September 2022
Delivered comprehensive CG solutions for projects with unique visual and technical goals, including modeling, lighting, look development, rigging, texturing, and compositing.
Introduced custom pipeline improvements that enhanced efficiency and adapted to the evolving needs of the team.
Rigging – TV show
RITZY, London
2021 – 3 months mission
Obki TV Show. Provided rigging for props and retakes on characters. This was my first rigging mission and with no rigging lead, I had to resort to online resources and network to deliver.
3D Generalist Intern
Feed Me Light, London
summer 2018 & 2019
Assisted with a range of CG tasks, gaining foundational experience in 3D production processes and workflows.
Mainly worked on the Gshock x Gorillaz campaign as a modeling/texture/rigging artist.
Education
ecole mopa
arles, france
2015-2020
Expert Diploma in 3D Design, Production, and Animation (Master's Level, RNCP 39557, Level 7)
https://www.ecole-mopa.fr/en/